Laser tag scenario device guide
What each device adds to a game, as our product and Innovations pages describe it.
Digital Flag
- Capture the flag plus six more scenarios (Flag Control, Confrontation, Military Base, Outpost, Hospital, Arsenal)
- Accepts only close-range shots; statistics over Wi-Fi or local play without a network
- Works with every generation
Time Point
- Four race-against-the-clock scenarios in a compact, budget body
- Voice prompts and an OLED display that names the winner
Smart control point
- Three scenarios: Capture control point, Battlefield point, Command post
- Only players close to it can capture it; shows a holding-time chart after the game
Smart Battle Base
- Plays a support base, a blockpost or a bomb
- Set up with three buttons and an OLED menu; no computer needed
Nuclear case
- Arms by code, USB flash drive or both, each confirmed by a shot from a live player
- Three scenarios: The Judgment Day, The Dirty Bomb, The Secret Code
DOME
- Gives vehicles and buildings their own health so they can be destroyed
- Magnetic base or screw mounting; configured in the free configurator
Cerberus mine
- Hits every player within 12 m
- Triggered by movement, by a shot, by a nearby explosion or remotely
Trinity grenade
- Hits everyone within 20 m indoors or 10 m outdoors
- No button that could trigger it by accident
Crater, Arsenal and Basic first aid kit
- Three devices on one rugged body: a bomb, an ammo replenisher and a respawn point
- Wall-mounted, one large button each












