Laser Tag Game Modes and the Scenario Devices That Run Them

The most popular laser tag game modes are team deathmatch, capture the flag, control point capture, bomb missions and zombie games. Taggers and a remote run a deathmatch; scenario devices run the rest: digital flags for capture the flag, control points for holding ground, nuclear cases and battle bases for bombs, mines and grenades for ambushes.

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Laser tag players running a scenario game with field devices

Most laser tag bookings start with a simple team battle, but the games players come back for have an objective: a flag to steal, a point to hold, a bomb to defuse. This guide lists the game modes clubs run most and the devices that make each one work.

Which device runs which game mode?

Game modeWhat players doDevices that run it
Team deathmatchTwo or more teams score hits; respawn at baseTaggers, sensors, a remote, first aid kits
Capture the flagSteal the enemy flag and bring it homeDigital Flag, Time Point
Control point captureTake and hold ground; holding time decidesSmart control point, Smart Battle Base (Blockpost)
Bomb missionArm or defuse a bomb against the clockNuclear case, Smart Battle Base (Bomb)
Vehicles and buildingsDestroy enemy vehicles and bunkersDOME
Zombie gamesSurvivors against a growing hordeZombie preset, Smart RGB headbands, remotes
Ambush and area damageTrap routes, clear roomsCerberus mine, Trinity grenade, Crater bomb
Supply and supportRefill ammo and health at basesArsenal and Basic first aid kit, Smart Battle Base (Support Base)
Shooting rangeAccuracy and speed contestsElectronic target, Wild West shooting gallery

Team deathmatch: the base game

Everything starts here, and it needs nothing beyond the players’ kits, a remote to start and stop the game, and first aid kits at team bases for respawns. Built-in presets such as Stormtrooper, Hostage, Last hero, Zombie and Commandos change the rules without any software.

Capture the flag

The Digital Flag brings the virtual flag from computer games to the field: shoot the enemy flag and your headband flashes to show you carry it, then shoot your own flag to win. It accepts only close-range shots, runs seven scenarios in total and works with every generation. For smaller clubs, Time Point uses the same technology in a budget body with four race-against-the-clock scenarios. See the Digital Flag scenarios in Digital Flag settings and scenarios.

Control points

The Smart control point can be captured only by players close to it, which ends ricochet captures, and its display ends arguments about time. Its three scenarios cover the classic capture, holding time and a Command post that supports its own team. The Smart Battle Base plays a support base, a blockpost or a bomb, set up with three buttons.

Bombs, vehicles and buildings

The Nuclear case arms by code, USB flash drive or both, each confirmed by a shot from a live player, and runs The Judgment Day, The Dirty Bomb and The Secret Code. DOME gives cars, tanks and bunkers their own health, so nothing on the field is invincible.

Mines and grenades

The Cerberus mine hits every player within 12 m when its sensors detect movement, when it is shot or when another explosion goes off nearby. The Trinity grenade hits everyone within 20 m indoors or 10 m outdoors and has no button that could trigger by accident.

Software scenarios

The X-Gen configurator includes 13 modifiable scenarios, and Alphatag Arena runs more than 20 from AlphaTag Server. For ready-made rules, start with popular laser tag game scenarios, then try counter-terror, escape, assault and Hunger Games.

Where to start

Two first aid kits and one objective device, a Digital Flag or a Smart control point, turn a deathmatch club into a scenario club. Browse all game devices, or read our buyer’s guide for the full kit.

Frequently asked questions

What are the most popular laser tag game modes?

Team deathmatch, capture the flag, control point capture, bomb missions, zombie games and assault or escape scenarios. Our wiki has full write-ups of each, from team deathmatch and flag capture to zombie apocalypse, counter-terror, tank and escape, with the rules, the equipment and tips for instructors.

What do I need to play capture the flag in laser tag?

A Digital Flag for each team, or one flag in some variants. Players shoot the flag, their headband flashes to show they carry it, and they win by shooting their own flag. It accepts only close-range shots, so nobody snipes it from cover, and it runs six more scenarios including Flag Control, Military Base and Hospital.

Which device runs a control point game?

The Smart control point runs three scenarios: Capture control point, Battlefield point where holding time decides the winner, and Command post, which supports its team until attackers bring its health to zero. Only players close to it can capture it, and after the game it shows a chart of holding time per team.

How do bomb scenarios work in laser tag?

With an explosive device simulator. The Nuclear case arms by code, USB flash drive or both, each confirmed by a shot from a live player, and runs three scenarios. The Smart Battle Base also has a Bomb mode, and DOME gives vehicles and buildings their own health so they can be blown up by the right players.

Can laser tag equipment run zombie games?

Yes. Zombie is one of the built-in settings presets in our classic equipment, alongside Stormtrooper, Hostage, Last hero and Commandos. On the 9th generation, headbands change colour with the scenario, green for zombies, and zombie regeneration shows on the RGB LEDs, so players can see roles at a glance.

How many scenarios come with the software?

The X-Gen configurator for the 10th generation includes 13 scenarios you can modify, and Alphatag Arena runs more than 20 built-in scenarios from AlphaTag Server. Devices add their own: seven on the Digital Flag, four on Time Point, three each on the Smart control point, Smart Battle Base and Nuclear case, and seven in the Wild West shooting gallery.

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