Most laser tag bookings start with a simple team battle, but the games players come back for have an objective: a flag to steal, a point to hold, a bomb to defuse. This guide lists the game modes clubs run most and the devices that make each one work.
Which device runs which game mode?
| Game mode | What players do | Devices that run it |
|---|---|---|
| Team deathmatch | Two or more teams score hits; respawn at base | Taggers, sensors, a remote, first aid kits |
| Capture the flag | Steal the enemy flag and bring it home | Digital Flag, Time Point |
| Control point capture | Take and hold ground; holding time decides | Smart control point, Smart Battle Base (Blockpost) |
| Bomb mission | Arm or defuse a bomb against the clock | Nuclear case, Smart Battle Base (Bomb) |
| Vehicles and buildings | Destroy enemy vehicles and bunkers | DOME |
| Zombie games | Survivors against a growing horde | Zombie preset, Smart RGB headbands, remotes |
| Ambush and area damage | Trap routes, clear rooms | Cerberus mine, Trinity grenade, Crater bomb |
| Supply and support | Refill ammo and health at bases | Arsenal and Basic first aid kit, Smart Battle Base (Support Base) |
| Shooting range | Accuracy and speed contests | Electronic target, Wild West shooting gallery |
Team deathmatch: the base game
Everything starts here, and it needs nothing beyond the players’ kits, a remote to start and stop the game, and first aid kits at team bases for respawns. Built-in presets such as Stormtrooper, Hostage, Last hero, Zombie and Commandos change the rules without any software.
Capture the flag
The Digital Flag brings the virtual flag from computer games to the field: shoot the enemy flag and your headband flashes to show you carry it, then shoot your own flag to win. It accepts only close-range shots, runs seven scenarios in total and works with every generation. For smaller clubs, Time Point uses the same technology in a budget body with four race-against-the-clock scenarios. See the Digital Flag scenarios in Digital Flag settings and scenarios.
Control points
The Smart control point can be captured only by players close to it, which ends ricochet captures, and its display ends arguments about time. Its three scenarios cover the classic capture, holding time and a Command post that supports its own team. The Smart Battle Base plays a support base, a blockpost or a bomb, set up with three buttons.
Bombs, vehicles and buildings
The Nuclear case arms by code, USB flash drive or both, each confirmed by a shot from a live player, and runs The Judgment Day, The Dirty Bomb and The Secret Code. DOME gives cars, tanks and bunkers their own health, so nothing on the field is invincible.
Mines and grenades
The Cerberus mine hits every player within 12 m when its sensors detect movement, when it is shot or when another explosion goes off nearby. The Trinity grenade hits everyone within 20 m indoors or 10 m outdoors and has no button that could trigger by accident.
Software scenarios
The X-Gen configurator includes 13 modifiable scenarios, and Alphatag Arena runs more than 20 from AlphaTag Server. For ready-made rules, start with popular laser tag game scenarios, then try counter-terror, escape, assault and Hunger Games.
Where to start
Two first aid kits and one objective device, a Digital Flag or a Smart control point, turn a deathmatch club into a scenario club. Browse all game devices, or read our buyer’s guide for the full kit.
















